Lehr,

try this...

var pArray:Array = new Array(........);
var mc:MovieClip = pArray[0] as MovieClip;
mc.gotoAndStop(2);

or...

var pArray:Array = new Array(........);
MovieClip(pArray[0]).gotoAndStop(2);

which is closer to your original AS2.


On 22 February 2010 17:48, Henrik Andersson <[email protected]> wrote:

> Merrill, Jason wrote:
>
>> No - I mean just broadcasting events instead of coupling code across
>> timelines.  Even if you're not using design patterns or even coding
>> outside the IDE, you don't need to use root.
>>
>
> For events you still need an object to dispatch them on. And it really is
> just used as window dressing to make people feel good about that same old
> code being "better". This is not the only use, but it is one thing that
> people keep doing. Events are worse than just calling the right method to
> begin with. Events are too loosely coupled if you ask me. If I get the event
> source wrong, there is no error raised and so on. Event listeners also can
> not return any value.
>
> Does this mean that I recommend people to stay away from events? No. I only
> want people to think before using them. Good things can be abused too.
>
> Or we could just cut out all this theorist cruff and focus on the issue at
> hand. How would you replace the root property?
>
> I say that there is a limit to how overly complicated you want to make your
> program. Most people are not hired to design virtual machines that "other
> people" program for, they are hired to actually do the boring work. My point
> here is that in reality, you can't be perfect or an elitist. Think about
> your goal before you overdo stuff. It is ok to not do stuff the absolutely
> cleanest possible way, it's total disasters that you should avoid.
>
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