You might want to take a look at FlashCamo: http://flashcamo.flashartofwar.com/

It's a framework for simplifying the type of work you're talking about, by 
letting you use a much more complete CSS than Flash supports by default 
(FlashCamo supports inheritance, etc), and set up sheets of decals for various 
images in your app so you don't have to have a million slice files all over the 
place. If you're thinking about making your own tool, it might be advantageous 
to write something that generates your decals, CSS etc for FlashCamo to then 
read in – you'll have your parser built for you, so you'll just have to write 
the generator.

Piers


On 15 Mar 2010, at 16:19, Anthony Pace wrote:

> I currently use a few methods based on who I am working with or if I am on my 
> own....
> 0.pure timeline based animation with some simple scripting
> 1.Positioning by code of imported assets, after taking all x,y data from 
> illustrator or flash (one frame or no frames because I am using flashdevelop 
> or the flex IDE)
> (I wanted to work with catalyst, but it is proving not to be all that useful 
> right now; thus, I am toying with the idea of making my own basic tool to do 
> something similar for simple code gen purposes.  I have heard a lot of 
> hardcore pros talk about how they did this, so I am hoping it will work out 
> for me.)
> 2.frames on the timeline using the flash IDE to position assets; yet, this 
> makes doing transitions between frames more difficult.
> 
> Is there a faster way?  Right now everything seems so tedious.  Time I should 
> be coding is being spent working with the design to figure out x,y, so 
> everything is pixel perfect.
> 
> Any tips?
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