lol - we've made an accord and switched to the body copy font (helvetica) which does have an italic font
thanks for the input and the chuckles a On 26 March 2010 12:51, Glen Pike <[email protected]> wrote: > Typical designers giving you fonts that won't work outside of photoshop, > grr, had that problem in the past and got told off for telling an esteemed > designer that their font sucked ;) > > > allandt bik-elliott (thefieldcomic.com) wrote: > >> hey glen >> >> i'm not using helvetica, it's actually a custom cut of bryant with no >> italic >> variant. I just didn't know if there was a way i could make it faux italic >> (like the designer has in photoshop - sigh) with css / actionscript >> >> a >> >> >> >> >> On 26 March 2010 12:42, Glen Pike <[email protected]> wrote: >> >> >> >>> Hi, >>> >>> You probably have to embed the italic font file - I don't have >>> Helvetica, >>> but in my windows font's folder there is an italic version of my Arial >>> font >>> called ARIALI.TTF >>> >>> Glen >>> >>> >>> allandt bik-elliott (thefieldcomic.com) wrote: >>> >>> >>> >>>> hey guys >>>> >>>> does anyone know if there is a way of using faux fontstyle (italic for >>>> me) >>>> using a font that has been [Embed]'ed. >>>> >>>> my DynamicFonts class uses the setup suggested by colin moock - i've >>>> tried >>>> embedding the font with fontStyle = "italic" but as that isn't part of >>>> the >>>> font, it errors out. >>>> >>>> am i going to have to add a custom property into the css and then do >>>> some >>>> sprite skewing to get what i need or is there a way of adding a faux >>>> italic >>>> into the copy (like there is in the IDE)? >>>> >>>> hope you can help >>>> >>>> thanks >>>> a >>>> >>>> >>>> class fyi - this is compiled with the flex compiler and then loaded in >>>> to >>>> the main class with a Loader object and as soon as it INITs, it adds all >>>> of >>>> it's fonts to the available fontlist so it avoids all of the >>>> getDefinition >>>> craziness: >>>> >>>> >>>> package >>>> { >>>> import flash.display.Sprite; >>>> import flash.text.Font; >>>> public class DynamicFonts extends Sprite { >>>> [Embed(source = "../fonts/HelveticaNeueLTStd-Roman.otf", fontName = >>>> "HelveticaNeueLT Std", mimeType = "application/x-font", >>>> unicodeRange="U+0020-U+002F, U+0030-U+0039, U+003A-U+0040, >>>> U+0041-U+005A, >>>> U+005B-U+0060, U+0061-U+007A, U+007B-U+007E")] private var >>>> _HelveticaRoman >>>> : >>>> Class; >>>> >>>> public function DynamicFonts() { >>>> Font.registerFont(_HelveticaRoman); var ar:Array = >>>> Font.enumerateFonts(); >>>> for (var i:int = 0; i < ar.length; i++) trace("font:" + ar[i]); } >>>> } >>>> } >>>> _______________________________________________ >>>> Flashcoders mailing list >>>> [email protected] >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>>> >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> >> > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

