THANK YOU!!!!

2010/4/16 tom rhodes <[email protected]>:
> File > Publish Settings > Flash > Actionscript 3.0 Settings > Strict Mode
> (uncheck it)
>
> that's your easiest solution if you are having trouble. once you get more
> into the AS3 side of things you won't need it any more...
>
>
> On 16 April 2010 17:33, natalia Vikhtinskaya <[email protected]> wrote:
>
>> Yes I expected that Flash and AS3 could be used for simple task
>> without creating classes. But as I see now it is not true.
>> If you I have clip with some animation and I want communicate with
>> main timeline at the end of animation I cannot do that. And I cannot
>> find any solution for that.
>>
>> I have the same error if clip with animation is on stage or it is
>> added with code on main timeline.
>> trace(parent.countN) from the clip and result is
>>
>> 1119: Access of possibly undefined property countN through a reference
>> with static type flash.display:DisplayObjectContainer.
>>
>> What can be more simple than this task? And that does not work.
>>
>>
>> 2010/4/16 jonathan howe <[email protected]>:
>> > So, my untested proposal is this:
>> >
>> > Root timeline, don't instantiate your subclip with code. Just put it on
>> the
>> > stage with an instance name, and refer to it then.
>> > In the subclip, you can then refer to parent.counter or whatever your
>> > variable is, because you're guaranteed that you have a parent if you
>> never
>> > instantiate the subclip with code.
>> >
>> > I think the problem was, you instantiated clip_mc before adding it to the
>> > stage (of course), but then it's constructor you are asking for something
>> in
>> > its parent - but it doesn't have a parent yet.
>> >
>> > Eventually learn classes and work it out that way, but we
>> > shouldn't stonewall you from using timeline code for a simple animator's
>> > task (this is one reason why Flash is so pervasive guys, because it was
>> easy
>> > for you to jump into with basic interactivity, right?).
>> >
>> > -jonathan
>> >
>> >
>> > ,
>> >
>> > On Fri, Apr 16, 2010 at 2:24 AM, Henrik Andersson <[email protected]
>> >wrote:
>> >
>> >> Karl DeSaulniers wrote:
>> >>
>> >>> I think its not simple because you are scripting timeline wise. Got to
>> >>> pick. AS2 or AS3.
>> >>> I believe what they were trying to say was if you have all the code in
>> >>> classes,
>> >>> you can communicate between the root and the added movie clip because
>> >>> the classes
>> >>> reference each other, not the timeline. Plus you will be referencing
>> >>> objects,
>> >>> so communicating between the objects through the classes is how it's
>> >>> done in AS3.
>> >>>
>> >>> Am I on the right track guys?
>> >>>
>> >>
>> >> You are not. You have gotten tangled up in the elitism spread by people
>> who
>> >> doesn't actually work with Flash.
>> >>
>> >> There is no reason not to use the properties that you have to get the
>> >> references. You just need to remember to cast them to the proper type.
>> >>
>> >> The trick is to know when to apply the fancy rules and when not to.
>> >>
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>> >>
>> >
>> >
>> >
>> > --
>> > -jonathan howe
>> > _______________________________________________
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>> >
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