Hi, Seems you may have solved this by turning off strict mode. An alternative way (depending on how flexible you can be with your program) would be to reverse your approach and listen to what frame the clip is on (myClip.currentFrame) and perform functions accordingly. As long as you know what frame you want to trigger a function, you can do all the programming on the timeline in one place. I have put an example on pastebin for you to try. MyClip is a 12 frame animated movieclip in the library. Here is the link: http://pastebin.org/153959 Hope it helps, David
> Date: Fri, 16 Apr 2010 11:08:28 +0400 > Subject: Re: [Flashcoders] Interaction between clips and main timeline in AS3. > From: [email protected] > To: [email protected] > > Thank you your help. But I still can not get it works. Can anybody > give simple example how clip from a library with timeline animation > can get and set variables in root in any frame of this animation? > Thank you > > 2010/4/16 Henrik Andersson <[email protected]>: > > natalia Vikhtinskaya wrote: > >> > >> In linkage properties class is clip_mc > >> > > That is a typical instance name, not a class name. Also, I am talking about > > the class name for the document class. > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _________________________________________________________________ http://clk.atdmt.com/UKM/go/197222280/direct/01/ Do you have a story that started on Hotmail? Tell us now_______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

