I think some of his comments about Flash not being "designed" for Touch devices have a ring of truth to them, for example, I develop for a touchscreen system and have written many custom components without rollovers.

I can't really comment on battery life, web-video, etc. because I do all my browsing from a PC and only watch videos stuff that's plugged in.

This morning, I found myself hacking cellrenderers and making special workarounds for Flash's list control in order to implement a list that scrolled when you swipe it. This is not multi-touch, just single touch, but still there is either a derth of components / tutorials / documentation for doing this sort of stuff.

OTOH, I managed to develop my own list control in Flash for the Touchscreen in under 8 hours without having to learn another language. I guess I am one of the lucky people - I work on a "proprietary" touch-screen based system supplied to specific customers and don't have to bend to the whims of the iPhone generation / market forces as much as if I was developing websites and RIA's and one of the 50,000+ games in the App store. Can you call it a game if it is merely a graphic of a pint glass tipping beer?

Glen

On 29/04/2010 15:18, David Hunter wrote:
i know there has already been a lot of talk about flash and iphones/ipads and 
developer agreements on this list and i don't wish to add unnecessarily or 
stoke up the fire again but i thought this might be a worthwhile read for all 
from the man at the centre of it 
all:http://www.apple.com/hotnews/thoughts-on-flash/                             
        
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