I think some of his comments about Flash not being "designed" for Touch
devices have a ring of truth to them, for example, I develop for a
touchscreen system and have written many custom components without
rollovers.
I can't really comment on battery life, web-video, etc. because I do all
my browsing from a PC and only watch videos stuff that's plugged in.
This morning, I found myself hacking cellrenderers and making special
workarounds for Flash's list control in order to implement a list that
scrolled when you swipe it. This is not multi-touch, just single touch,
but still there is either a derth of components / tutorials /
documentation for doing this sort of stuff.
OTOH, I managed to develop my own list control in Flash for the
Touchscreen in under 8 hours without having to learn another language.
I guess I am one of the lucky people - I work on a "proprietary"
touch-screen based system supplied to specific customers and don't have
to bend to the whims of the iPhone generation / market forces as much as
if I was developing websites and RIA's and one of the 50,000+ games in
the App store. Can you call it a game if it is merely a graphic of a
pint glass tipping beer?
Glen
On 29/04/2010 15:18, David Hunter wrote:
i know there has already been a lot of talk about flash and iphones/ipads and
developer agreements on this list and i don't wish to add unnecessarily or
stoke up the fire again but i thought this might be a worthwhile read for all
from the man at the centre of it
all:http://www.apple.com/hotnews/thoughts-on-flash/
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