Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy enough 
to deploy as AIR, I'll have a look at that link and re-write some code. Not 
having to use a socket server will be super nice.

Sent from my iPad

On May 12, 2010, at 7:46 PM, Juan Pablo Califano 
<califa010.flashcod...@gmail.com> wrote:

> With non-Air players, you can use a Socket to connect to a server. But you
> can't create a server itself; i.e. you can't write code to bind to a given
> port and listen for connections. So, in that scenario you cannot connect
> both swfs directly (you have to use a socket server).
> 
> Appartently with Air you can have your app bind to a port and listen for
> connections, so you can have 2 swfs talk to each other without the need of
> an extra party. (I say apparently because I've just found out about the
> ServerSocket class following the link that Henrik posted).
> 
> Cheers
> Juan Pablo Califano
> 
> 
> 2010/5/12 Eric E. Dolecki <edole...@gmail.com>
> 
>> Huh?
>> 
>> 
>> http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html
>> 
>> all I need is readUTFBytes and writeUTFBytes...
>> 
>> 
>> On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson <he...@henke37.cjb.net
>>> wrote:
>> 
>>> Eric E. Dolecki wrote:
>>> 
>>>> AIR because of the application security sandbox? Would standalone
>>>> projectors
>>>> work as well?
>>>> 
>>> 
>>> They would not, as they lack the needed API. Have a look at the recent
>>> additions in the flash.net package, all the useful socket features are
>> AIR
>>> exclusive.
>>> 
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>> 
>> 
>> 
>> --
>> http://ericd.net
>> Interactive design and development
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