First thing are you tweening the swf you just loaded? If so, make sure its
loaded before you start the tween.

Second the // do your stuff - is what ever you want to happen next. In my
example I was moving a one menu off the stage (left) and another one into
view (from the right). I didn't want the new menu buttons active until the
tween was done. So I move both menus and when the MOTION_FINISHED fired, I
then made the buttons active (that was my do your stuff).

What ever you want to happen after the tween is complete is what you would
put in that place.

Best of luck,
John


on 5/13/10 6:10 AM, Lehr, Theodore at ted_l...@federal.dell.com wrote:

> Thanks - for to need such hand holding.... I tried what you said but get the
> same results... What should be in the //do your stuff here?
> 
> as far as I have it now - the tween is still handled in the original tween
> (tween_handler in your example)...


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


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