Don't remove container_middle at all. Instead add/remove its children: container_middle.addChildAt(newImage, 0); container_middle.removeChildAt(1); Regards,
Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net > -----Original Message----- > From: [email protected] [mailto:flashcoders- > [email protected]] On Behalf Of jonathan howe > Sent: Wednesday, May 19, 2010 12:23 PM > To: Flash Coders List > Subject: Re: [Flashcoders] Flashing Flash > > Looping in frame code, looping in ENTER_FRAME event or looping via a > timer? > > On Wed, May 19, 2010 at 1:16 PM, Bob Wohl <[email protected]> wrote: > > > W/O seeing what is exactly going on... maybe set the alpha to 0 till > it's > > been added? > > > > On Wed, May 19, 2010 at 9:19 AM, John Singleton > > <[email protected]>wrote: > > > > > Hi; > > > I have this code: > > > > > > big_container.removeChild(container_middle); > > > big_container.removeChild(container_middle2); > > > container_middle = new Sprite(); > > > big_container.addChild(container_middle) > > > > > > It loops and is called in each iteration except the first. The > problem > > is, > > > when it runs, the image in the container momentarily disappears > then > > > reappears, which doesn't look good. How work around this? > > > TIA, > > > John > > > > > > > > > > > > > > > _______________________________________________ > > > Flashcoders mailing list > > > [email protected] > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > -jonathan howe > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

