If you are not scaling the items, PNGs might work.  However, they might
bloat your swf size.  Might be a trial and error thing that you would want
to try and test.  Not sure how bad blurs and glows/shadows are on the
processor.  I would probably still go the vector route.


On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter <akhter.fa...@gmail.com>wrote:

> Hi,
>
> I have say 10 items in a particular space, If I apply glows and drop
> shadows
> to all of them and all of these items are usually static.
> Other characters do move around them too. So I'm just wondering would it be
> wise to use vectors with actionscript blurs and glows. Or to have a PNG?
> and
> if I cannot have a PNG and have to work with vectors with
> glows/blurs/shadows. Would they be too heavy on the processor?
>
> Fahim Akhter
> Game Developer | White Rabbit Studios |
> http://apps.facebook.com/feline-frenzy/
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