Well I would be using scaling, thats the only reason I'm using vectors for
now. so I need to satisfy my designer with his needs and not over process
things.

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/


On Sat, May 22, 2010 at 8:31 PM, Nathan Mynarcik <[email protected]>wrote:

> If you are not scaling the items, PNGs might work.  However, they might
> bloat your swf size.  Might be a trial and error thing that you would want
> to try and test.  Not sure how bad blurs and glows/shadows are on the
> processor.  I would probably still go the vector route.
>
>
> On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter <[email protected]
> >wrote:
>
> > Hi,
> >
> > I have say 10 items in a particular space, If I apply glows and drop
> > shadows
> > to all of them and all of these items are usually static.
> > Other characters do move around them too. So I'm just wondering would it
> be
> > wise to use vectors with actionscript blurs and glows. Or to have a PNG?
> > and
> > if I cannot have a PNG and have to work with vectors with
> > glows/blurs/shadows. Would they be too heavy on the processor?
> >
> > Fahim Akhter
> > Game Developer | White Rabbit Studios |
> > http://apps.facebook.com/feline-frenzy/
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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