Well I would be using scaling, thats the only reason I'm using vectors for now. so I need to satisfy my designer with his needs and not over process things.
Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Sat, May 22, 2010 at 8:31 PM, Nathan Mynarcik <[email protected]>wrote: > If you are not scaling the items, PNGs might work. However, they might > bloat your swf size. Might be a trial and error thing that you would want > to try and test. Not sure how bad blurs and glows/shadows are on the > processor. I would probably still go the vector route. > > > On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter <[email protected] > >wrote: > > > Hi, > > > > I have say 10 items in a particular space, If I apply glows and drop > > shadows > > to all of them and all of these items are usually static. > > Other characters do move around them too. So I'm just wondering would it > be > > wise to use vectors with actionscript blurs and glows. Or to have a PNG? > > and > > if I cannot have a PNG and have to work with vectors with > > glows/blurs/shadows. Would they be too heavy on the processor? > > > > Fahim Akhter > > Game Developer | White Rabbit Studios | > > http://apps.facebook.com/feline-frenzy/ > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

