Actually I've seen one that let's you turn pixels transparent when
uploading your image. Like white pixels. But were not printing the
tshirt from what you create, that is just the example for us to go by.
So it doesn't need that effect IMO.
Karl
Sent from losPhone
On Aug 4, 2010, at 9:32 PM, Deepanjan Das <[email protected]>
wrote:
But Guys,
I appreciate all of your suggestions, but I guess none of them will
allows
blennding of text or image on your wrinkled t-shirt.
Thats what is there in the demo shown.
Cheers
Deepanjan Das
http://deepanjandas.wordpress.com/
On Thu, Aug 5, 2010 at 5:50 AM, Mike Duguid <[email protected]>
wrote:
And you need to find out how to send a ByteArray back to a backend
service
to save said "t-shirt" as an image file.
With that and Jack's TransformManager, those are the two main
building
blocks.
Having created quite a few online designers / product customisation
tools,
I'd add that for print resolution imagery involving bitmaps you
certainly
-don't- want to be transferring large amounts of pixel data back to
the
server, compression or not (unless you don't mind long waits or low
resolution output affecting your customer abandonment rates).
Better to
keep
all high resolution processing (and files) on the server and to
essentially
only transfer user interaction data back to the server to render
out the
print ready, high resolution final format there, while keeping the
whole
process snappy.
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Warm Regards
Deepanjan Das
W: http://deepanjandas.wordpress.com
"Think of the environment before printing this email"
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