> From: k...@designdrumm.com
> Subject: Re: [Flashcoders] Impossible?
> Date: Thu, 9 Sep 2010 07:39:51 -0500
> To: flashcoders@chattyfig.figleaf.com
> 
> Sorry, didn't see your comment at the bottom.

Yeah. I'm about ready to throw in the towel on this one. I don't think it's 
possible.
George

> 
> Karl
> 
> 
> On Sep 9, 2010, at 7:28 AM, George Jones wrote:
> 
> >
> >> From: k...@designdrumm.com
> >> Subject: Re: [Flashcoders] Impossible?
> >> Date: Wed, 8 Sep 2010 16:18:36 -0500
> >> To: flashcoders@chattyfig.figleaf.com
> >>
> >>
> >> On Sep 8, 2010, at 1:15 PM, George Jones wrote:
> >>
> >>>   if (gp < 1050112)
> >>>                 {
> >>>                     _redArray.push(0);
> >>>                     _alphaArray.push(255);
> >>>                     _greenArray.push(0);
> >>>                     _blueArray.push(255);
> >>
> >>
> >>
> >> Shouldn't this be
> >>   _blueArray.push(0);
> >>
> >> and only alphaArray should be set to 255?
> >> That may be why your getting a blue background.
> >
> > First up, I fixed the flame coming back. As I supposed, that was  
> > easy. The problem remains with making the background disappear.  
> > I've reworked the code some:
> >
> >                 gp = _fireColor.getPixel(i, 0);
> >                 if (_bitmapFlag == true && gp < 1050112)
> >                 {
> >                     _redArray.push(255);
> >                     _alphaArray.push(0);
> >                     _greenArray.push(255);
> >                     _blueArray.push(255);
> >                 } else if (_bitmapFlag == false && gp < 1050112) {
> >                     _redArray.push(gp);
> >                     _alphaArray.push(0);
> >                     _greenArray.push(255);
> >                     _blueArray.push(255);
> >                 } else {
> >                     _redArray.push(gp);
> >                     _alphaArray.push(0);
> >                     _greenArray.push(0);
> >                     _blueArray.push(0);
> >                 }
> >
> > I've changed the if statement. Values of gp less than 1050112 are  
> > that which are not the flame, therefore are the background which  
> > should be set to alpha=0. When _bitmapFlag == true, then it's the  
> > mask that's being painted; otherwise, the sprite being masked (the  
> > else if statement). The final else statement is for the flame  
> > itself. Interestingly, changing the value of either the blue, green  
> > or alpha of that final else statement to 255 gives a blue flame  
> > with white border and very attractive, though not what I want. I  
> > wonder why changing the alpha especially would have that effect.
> >
> > I guess what I'm not clear about is the values I'm pushing. If I push
> > 255 for the red, green and blue arrays, does that result in white?  
> > If I
> > push 0 for alpha, is that the same as alpha=0 or alpha=1?
> >
> >
> >
> > Here again is the code for building the sprites:
> >
> >         private function _onLoadedAll(e:Event):void
> >         {
> >             _onLoadedContent(e, _bitmapFlag = false);
> >             _onLoadedContent(e, _bitmapFlag = true);
> >         }
> >
> >         private function _onLoadedContent(e:Event,  
> > _bitmapFlag:Boolean):void {
> >             _fireColor = Bitmap(LoaderInfo 
> > (e.target).loader.content).bitmapData;
> > ...
> >             if (_bitmapFlag == false)
> >             {
> >                 _fire = new BitmapData(865, 92, _bitmapFlag,  
> > 0xffffff);
> >                 addChild(new Bitmap(_fire));
> >                 _fireSprite.addChild(new Bitmap(_fireMask));
> >                 addChild(_fireSprite);
> >                 _fireSprite.mask = _fireMaskSprite;
> >                 _fireSprite.cacheAsBitmap = true;
> >             } else {
> >                 _fireMask = new BitmapData(865, 92, _bitmapFlag,  
> > 0xffffff);
> >                 _fireMaskSprite.addChild(new Bitmap(_fireMask));
> >                 addChild(_fireMaskSprite);
> >                 _fireMaskSprite.cacheAsBitmap = true;
> >             }
> >
> > I'm wondering now if this is possible, to mask the flame only and  
> > let the background show.
> >
> >
> > The following combinations give me a blue background and flame:
> >
> >                 if (gp < 1050112)
> >                 {
> >                     _redArray.push(255);
> >                     _alphaArray.push(0);
> >                     _greenArray.push(255);
> >                     _blueArray.push(255);
> >
> >                 if (gp < 1050112)
> >                 {
> >                     _redArray.push(0);
> >                     _alphaArray.push(255);
> >                     _greenArray.push(0);
> >                     _blueArray.push(255);
> >
> >                 if (gp < 1050112)
> >                 {
> >                     _redArray.push(0);
> >                     _alphaArray.push(255);
> >                     _greenArray.push(255);
> >                     _blueArray.push(255);
> >
> >                 if (gp < 1050112)
> >                 {
> >                     _redArray.push(255);
> >                     _alphaArray.push(255);
> >                     _greenArray.push(255);
> >                     _blueArray.push(255);
> >
> > This gives me a black background:
> >
> >                 if (gp < 1050112)
> >                 {
> >                     _redArray.push(0);
> >                     _alphaArray.push(255);
> >                     _greenArray.push(0);
> >                     _blueArray.push(0);
> >
> > TIA,
> > George
> >                                       
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
> 
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