> From: k...@designdrumm.com > Subject: Re: [Flashcoders] Impossible? > Date: Thu, 9 Sep 2010 07:39:51 -0500 > To: flashcoders@chattyfig.figleaf.com > > Sorry, didn't see your comment at the bottom.
Yeah. I'm about ready to throw in the towel on this one. I don't think it's possible. George > > Karl > > > On Sep 9, 2010, at 7:28 AM, George Jones wrote: > > > > >> From: k...@designdrumm.com > >> Subject: Re: [Flashcoders] Impossible? > >> Date: Wed, 8 Sep 2010 16:18:36 -0500 > >> To: flashcoders@chattyfig.figleaf.com > >> > >> > >> On Sep 8, 2010, at 1:15 PM, George Jones wrote: > >> > >>> if (gp < 1050112) > >>> { > >>> _redArray.push(0); > >>> _alphaArray.push(255); > >>> _greenArray.push(0); > >>> _blueArray.push(255); > >> > >> > >> > >> Shouldn't this be > >> _blueArray.push(0); > >> > >> and only alphaArray should be set to 255? > >> That may be why your getting a blue background. > > > > First up, I fixed the flame coming back. As I supposed, that was > > easy. The problem remains with making the background disappear. > > I've reworked the code some: > > > > gp = _fireColor.getPixel(i, 0); > > if (_bitmapFlag == true && gp < 1050112) > > { > > _redArray.push(255); > > _alphaArray.push(0); > > _greenArray.push(255); > > _blueArray.push(255); > > } else if (_bitmapFlag == false && gp < 1050112) { > > _redArray.push(gp); > > _alphaArray.push(0); > > _greenArray.push(255); > > _blueArray.push(255); > > } else { > > _redArray.push(gp); > > _alphaArray.push(0); > > _greenArray.push(0); > > _blueArray.push(0); > > } > > > > I've changed the if statement. Values of gp less than 1050112 are > > that which are not the flame, therefore are the background which > > should be set to alpha=0. When _bitmapFlag == true, then it's the > > mask that's being painted; otherwise, the sprite being masked (the > > else if statement). The final else statement is for the flame > > itself. Interestingly, changing the value of either the blue, green > > or alpha of that final else statement to 255 gives a blue flame > > with white border and very attractive, though not what I want. I > > wonder why changing the alpha especially would have that effect. > > > > I guess what I'm not clear about is the values I'm pushing. If I push > > 255 for the red, green and blue arrays, does that result in white? > > If I > > push 0 for alpha, is that the same as alpha=0 or alpha=1? > > > > > > > > Here again is the code for building the sprites: > > > > private function _onLoadedAll(e:Event):void > > { > > _onLoadedContent(e, _bitmapFlag = false); > > _onLoadedContent(e, _bitmapFlag = true); > > } > > > > private function _onLoadedContent(e:Event, > > _bitmapFlag:Boolean):void { > > _fireColor = Bitmap(LoaderInfo > > (e.target).loader.content).bitmapData; > > ... > > if (_bitmapFlag == false) > > { > > _fire = new BitmapData(865, 92, _bitmapFlag, > > 0xffffff); > > addChild(new Bitmap(_fire)); > > _fireSprite.addChild(new Bitmap(_fireMask)); > > addChild(_fireSprite); > > _fireSprite.mask = _fireMaskSprite; > > _fireSprite.cacheAsBitmap = true; > > } else { > > _fireMask = new BitmapData(865, 92, _bitmapFlag, > > 0xffffff); > > _fireMaskSprite.addChild(new Bitmap(_fireMask)); > > addChild(_fireMaskSprite); > > _fireMaskSprite.cacheAsBitmap = true; > > } > > > > I'm wondering now if this is possible, to mask the flame only and > > let the background show. > > > > > > The following combinations give me a blue background and flame: > > > > if (gp < 1050112) > > { > > _redArray.push(255); > > _alphaArray.push(0); > > _greenArray.push(255); > > _blueArray.push(255); > > > > if (gp < 1050112) > > { > > _redArray.push(0); > > _alphaArray.push(255); > > _greenArray.push(0); > > _blueArray.push(255); > > > > if (gp < 1050112) > > { > > _redArray.push(0); > > _alphaArray.push(255); > > _greenArray.push(255); > > _blueArray.push(255); > > > > if (gp < 1050112) > > { > > _redArray.push(255); > > _alphaArray.push(255); > > _greenArray.push(255); > > _blueArray.push(255); > > > > This gives me a black background: > > > > if (gp < 1050112) > > { > > _redArray.push(0); > > _alphaArray.push(255); > > _greenArray.push(0); > > _blueArray.push(0); > > > > TIA, > > George > > > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders