No problem.
If you cant get it to work I can send you marti's version, but it is AS2.
It takes the image loads the image in an empty mc
then copies the bitmap data into another MC
then deletes the original image
then loads the bitmap image into what ever MC you have it assigned to
and you are able to put smoothing on it as well.
Its a very neat script. Kudos to those.

Karl

On Sep 18, 2010, at 6:02 AM, Cor wrote:

Karl,

THANK YOU!!!

Regards,
Cor van Dooren


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 12:59
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

Well that is a good question and the answer is...

http://developer.longtailvideo.com/trac/browser/tags/ mediaplayer-3.8/com/jer
oenwijering/utils/ImageLoader.as

At least that seems to be the AS3 version I think.
There is an AS2 version that I am using that is very smooth and with
dynamic images (lost of them).
Haven't used the AS3 version yet though.

Best,
Karl

On Sep 18, 2010, at 5:14 AM, Cor wrote:

And where can I download THIS ImageLoader.as

Regards
Cor

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:

make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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