Hi All,
I went ahead and zipped it up in a folder and put it on my server if anyone else would like to enjoy this script as much as I have.
Blew my mind on what it did for me. But I may be easily impressed. :)

***Reminder: These files are AS2

http://designdrumm.com/martijndevisser.zip

Another good one is PreloadAssetManager.as, but I am not sure who makes that one.
It is a little more technical I think than ImageLoader.

http://designdrumm.com/gs.zip

This has PreloadAsset.as and PreloadAssetManager.as

Have fun! :)

Best,
Karl


On Sep 18, 2010, at 6:09 AM, Karl DeSaulniers wrote:

There you go.
GL


Karl

On Sep 18, 2010, at 6:05 AM, Cor wrote:

Oh know I see.
And it is AS2!!!

Can you help me to the other one??

Regards
Cor


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps

That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.

Best,
Karl


On Sep 18, 2010, at 5:14 AM, Cor wrote:

And where can I download THIS ImageLoader.as

Regards
Cor

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps

Martijndevisser - ImageLoader.as

With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.

Best,
Karl

On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:

found this method quite interesting: http://insideria.com/2010/08/
advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...

On 12 Sep 2010, at 20:58, gamera wrote:

make a benchmark and find out.

On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:

What is the fastest way to animate a series of bitmaps (say 20
frames).

Here's a couple of ideas:

A single big image behind a frame sized mask, move it one frame
onEnterFrame.

A series of memory cached Bitmap objs, swap them using addChild/
removeChild (or set visible?) onEnterFrame.

A series of memory cached BitmapData objs swap them by resetting
bmp.bitmapData onEnterFrame.

Anything faster is nice too - particularly on mobile.

Thanks!

Kevin N.


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