got it working. forgot to package my test class properly! idiot. thanks for all 
the speedy and responses.

> From: [email protected]
> To: [email protected]
> Subject: RE: [Flashcoders] CS5 where to put tween engines etc?
> Date: Thu, 30 Sep 2010 18:39:11 +0000
> 
> 
> thanks for all your prompt advice. i'm ok with keeping my own classes and 
> packages local to the project. but i don't want to clog up my drive 
> unnecessarily with the same tween engine over and over. i have tried putting 
> a folder Flash_Packages in my Documents folder and linking to it in the 
> Actionscript 3.0 preferences, like your video but code hinting isn't 
> recognising "import org" what could be wrong?
> 
> > Date: Thu, 30 Sep 2010 14:26:22 -0400
> > Subject: Re: [Flashcoders] CS5 where to put tween engines etc?
> > From: [email protected]
> > To: [email protected]
> > 
> > This should work in CS5 as well: http://screenr.com/EK4
> > 
> > Nathan Mynarcik
> > [email protected]
> > 254.749.2525
> > www.mynarcik.com
> > 
> > 
> > On Thu, Sep 30, 2010 at 2:09 PM, David Hunter 
> > <[email protected]>wrote:
> > 
> > >
> > > Hi all, just upgraded from CS3 to CS5. Where do I put external classes and
> > > libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 >
> > > Configuration > Actionscript 3.0 > Classes > ... but that path doesn't 
> > > exist
> > > in CS5. Anyone upgraded and can help? Cheers.
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