Hi Karim,

Something along the lines of this:

var bmd:BitmapData = new BitmapData(80, 40, true, 0xFF44AACC);

var pixelValue:uint = bmd.getPixel32(0, 0);
var alphaValue:uint = pixelValue >> 24 & 0xFF;
var red:uint = pixelValue >> 16 & 0xFF;
var green:uint = pixelValue >> 8 & 0xFF;
var blue:uint = pixelValue & 0xFF;

trace(alphaValue.toString(16)); // ff
trace(red.toString(16)); // 44
trace(green.toString(16)); // aa
trace(blue.toString(16)); // cc

Also check
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html#getPixel32%28%29

Cheers,

Sidney



> Hello All -
>
> anyone can point me in the right direction to get the alpha component of
> getPixel32 ?
>
> Thanks
>
>
> Karim
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> Flashcoders mailing list
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>


-- 
Sidney de Koning - "If you're not prepared to be wrong, you'll never come
up with something original"
Flash / AIR Developer @ www.funky-monkey.nl
Actionscript 3 Teacher @  www.sae.nl
Technical Writer @ www.insideria.com
Blogger @ www.funky-monkey.nl/blog/

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