Hi Karim, Something along the lines of this:
var bmd:BitmapData = new BitmapData(80, 40, true, 0xFF44AACC); var pixelValue:uint = bmd.getPixel32(0, 0); var alphaValue:uint = pixelValue >> 24 & 0xFF; var red:uint = pixelValue >> 16 & 0xFF; var green:uint = pixelValue >> 8 & 0xFF; var blue:uint = pixelValue & 0xFF; trace(alphaValue.toString(16)); // ff trace(red.toString(16)); // 44 trace(green.toString(16)); // aa trace(blue.toString(16)); // cc Also check http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html#getPixel32%28%29 Cheers, Sidney > Hello All - > > anyone can point me in the right direction to get the alpha component of > getPixel32 ? > > Thanks > > > Karim > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Sidney de Koning - "If you're not prepared to be wrong, you'll never come up with something original" Flash / AIR Developer @ www.funky-monkey.nl Actionscript 3 Teacher @ www.sae.nl Technical Writer @ www.insideria.com Blogger @ www.funky-monkey.nl/blog/ 3GB free storage you can sync with your mobile device or Mac or PC. Check out https://www.getdropbox.com/referrals/NTI1MjcxMzk _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

