Thanks Sidney - can't believe I missed it in the docs.

- k

On 3 Nov 2010, at 14:22, Sidney de Koning - Funky Monkey Studios wrote:

> Hi Karim,
> 
> Something along the lines of this:
> 
> var bmd:BitmapData = new BitmapData(80, 40, true, 0xFF44AACC);
> 
> var pixelValue:uint = bmd.getPixel32(0, 0);
> var alphaValue:uint = pixelValue >> 24 & 0xFF;
> var red:uint = pixelValue >> 16 & 0xFF;
> var green:uint = pixelValue >> 8 & 0xFF;
> var blue:uint = pixelValue & 0xFF;
> 
> trace(alphaValue.toString(16)); // ff
> trace(red.toString(16)); // 44
> trace(green.toString(16)); // aa
> trace(blue.toString(16)); // cc
> 
> Also check
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html#getPixel32%28%29
> 
> Cheers,
> 
> Sidney
> 
> 
> 
>> Hello All -
>> 
>> anyone can point me in the right direction to get the alpha component of
>> getPixel32 ?
>> 
>> Thanks
>> 
>> 
>> Karim
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>> 
> 
> 
> -- 
> Sidney de Koning - "If you're not prepared to be wrong, you'll never come
> up with something original"
> Flash / AIR Developer @ www.funky-monkey.nl
> Actionscript 3 Teacher @  www.sae.nl
> Technical Writer @ www.insideria.com
> Blogger @ www.funky-monkey.nl/blog/
> 
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> 
> 
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