On 11/01/2011 17:51, Anthony Pace wrote:
Why are the implementations of Sin and Cos soooo slow?
Even a very basic MacLauren series can trump the Flash's current
Math.cos or Math.sin, and that is when they wrapped in function calls.
Although the rendering performance is poor in the browser, if you try
comparing the ff3.5 or chrome's ability to process the the Math.sin
and Math.cos calls, you will see vast differences. What gives with
the dudes at Adobe? Why was this problem not a concern, nor improved
upon years ago?
I hear things will be different in 10.2; however, I haven't played
with it yet, and I would not be able to comment.
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
If this is critical to you you may just wish to cache computation, or
incorporate a lookup table. I don't think this is a critical thing for
the vast majority of developers.
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders