On Mon, Mar 14, 2011 at 5:31 PM, Henrik Andersson <he...@henke37.cjb.net>wrote:

> Jordan L. Chilcott - Interactivity Unlimited skriver:
>
>  Unless the client is actually displaying a countdown, it has no need for
>> the data. All the client needs in this case is a polling mechanism to occur
>> on a set interval, whether or not it intends to display any countdown down.
>> No data needs to be pass back to the server. All the client is essentially
>> asking is "coupon?". Server either gives a coupon or something else that is
>> of no use for anyone to manipulate.
>>
>> jord
>>
>
> To elaborate on that idea:
>
> Client asks the server and the server either sends the coupon or the time
> left. The client then acts differently depending on the received data. This
> way there is only one request made in either case.
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>


I like that!  Good call, much more efficient.  The countdown is displayed so
that date is important.  I like the single call that way.

Thanks again.

Kevin
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to