there's probably something like that in Andre Michelle's tonfall library

http://code.google.com/p/tonfall/

there are some classes in there that make it easier to process audio
signals, but I don't know if there is something doing exactly what you want.
 If you only want something to evaluate when the signal is above or below 0
then you can probably do that easy enough yourself from the values coming
out of a bytearray.

there is nothing in there that performs an FFT on the signal though, its all
strictly from a time-domain aspect.



On Thu, May 12, 2011 at 8:52 AM, Glen Pike <g...@engineeredarts.co.uk>wrote:

> Hi,
>
>    Andre Michelle did some nice talks about simple audio stuff - his
> sources may have some useful "helpers"
>
>    http://blog.andre-michelle.com/2008/fotb08-sildes-and-sources/
>
>    Also checkout his lab page: http://lab.andre-michelle.com/  There is an
> EQ filter on there, which might be useful.
>
>    HTH
>
>    Glen
>
>
>
>
> On 11/05/2011 21:12, Anthony Pace wrote:
>
>> Hello list,
>>
>> I have been doing some experiments, but although my stuff is working, it
>> isn't optimized at all, and I would to try a reliable lib that uses zero
>> crossings for analysis, if one exists.
>>
>> Any suggestions?
>>
>> I am really just interested in pitch analysis with very small sample
>> chunks.  Timber is not really necessary, so I, with my limited DSP
>> knowledge, think the FFT is overkill; however, I absolutely admit I could be
>> wrong and not seeing something important.
>>
>> Another thing is that I was thinking a good/cheap way to get rid of some
>> low level background noise would be to normalize all values within the time
>> domain with a very high gain factor, and just give max and min values for
>> the zero crossings( e.g +3, -3 respectively... I know the numbers would
>> obviously not be these ones).   I know know frequency analysis would have to
>> be preformed in order to remove a voice, but I am thinking that this could
>> allow me to zero out/ignore, really low level/really high level background
>> noise.  Should I try something different?
>>
>> Again, I have just started reading through a copy of 'DSP: a computer
>> science perspective', that someone gave me, and it seems like what I am
>> talking about would work; yet, if not, and you have experience with signals
>> analysis, I would appreciate the heads up.
>>
>> Thank you,
>> Anthony
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>>
>>
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