sounds like you need to use 2 bitmaps drawn with copypixels and a clipping
rectangle to capture the correct half and scale the bottom half with
something like the flash and math BitmapTransformer
http://www.flashandmath.com/intermediate/gummy/

hope this helps
a


On 16 June 2011 20:48, Eric E. Dolecki <edole...@gmail.com> wrote:

> Greetings all,
>
> I made a quick post about something I'd like to solve and someone out there
> might be able to help me.
>
>
> http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/
>
> Here is a near copy and paste of the post describing the crux of what I am
> after...
>
> What I would like to do is to have a Stage with a DisplayObject or perhaps
> several DisplayObjects – which can animate around.
>
> When these objects pass a boundary (1/2 of the Stage height), I would like
> to distort all those images by applying a Bitmap transformation… but only
> to
> the portion that crosses that boundary.
>
> The bottom half of the Stage would need to update itself constantly to
> properly display the effect in real time. I’ve done some Bitmap things in
> the past, but I am not quite sure what the correct approach for this might
> be.
>
> I’ve seen plenty of stuff where you can drag the corners of a photograph
> around (
>
> http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using-triangles-and-uvs-source/
> ),
> but I’ve not seen where this could be applied to something like what I am
> after. Without digging too deeply I think I just need to update the
> BitmapData for the bottom Bitmap every frame – *but curious about the
> offset
> stuff…*
>
> I am looking for sage advice or even some code to get this rolling. If it
> takes a while it might be interesting to see how you landed where you did
> and how I approached the problem.
>
> Thanks for any and all consideration.
>
> - Eric
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