This is what I came up with (works in incubator build) http://imagineric.ericd.net/swf/angled.html
http://imagineric.ericd.net/2011/06/17/as3-solved-distorting-the-bottom-half-of-the-stage/ Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Mon, Jun 20, 2011 at 5:20 AM, Karl DeSaulniers <k...@designdrumm.com>wrote: > Hi Eric, > You could try making a shell MC that is duplicated so you have two MCs with > the same content right on top of each other. > Then mask one so it shows on the top half and the other to show on the > bottom. > > With the one on the bottom being a lesser z access, and covered by the top > (non-distorted view) > you then distort just the mc on the bottom. > > You could even copy the bottom MC into a bitmap image. (hiding the real > bottom mc) > Then you can put your transformations on that copy and just recreate the > bitmap of the bottom mc as you need for updating. > > Then you only have to update one MCs content and both will populate. > Giving you the effect you desire with a little control. > Well, something along those lines anyway. > > HTH, > Karl > > > > On Jun 20, 2011, at 4:01 AM, allandt bik-elliott (thefieldcomic.com) > wrote: > > sounds like you need to use 2 bitmaps drawn with copypixels and a clipping >> rectangle to capture the correct half and scale the bottom half with >> something like the flash and math BitmapTransformer >> http://www.flashandmath.com/**intermediate/gummy/<http://www.flashandmath.com/intermediate/gummy/> >> >> hope this helps >> a >> >> >> On 16 June 2011 20:48, Eric E. Dolecki <edole...@gmail.com> wrote: >> >> Greetings all, >>> >>> I made a quick post about something I'd like to solve and someone out >>> there >>> might be able to help me. >>> >>> >>> http://imagineric.ericd.net/**2011/06/16/question-bitmap-** >>> distorting-the-bottom-half-of-**the-stage/<http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/> >>> >>> Here is a near copy and paste of the post describing the crux of what I >>> am >>> after... >>> >>> What I would like to do is to have a Stage with a DisplayObject or >>> perhaps >>> several DisplayObjects – which can animate around. >>> >>> When these objects pass a boundary (1/2 of the Stage height), I would >>> like >>> to distort all those images by applying a Bitmap transformation… but only >>> to >>> the portion that crosses that boundary. >>> >>> The bottom half of the Stage would need to update itself constantly to >>> properly display the effect in real time. I’ve done some Bitmap things in >>> the past, but I am not quite sure what the correct approach for this >>> might >>> be. >>> >>> I’ve seen plenty of stuff where you can drag the corners of a photograph >>> around ( >>> >>> http://edvardtoth.com/flash/**flashfun/basic-bitmap-** >>> distortion-using-triangles-**and-uvs-source/<http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using-triangles-and-uvs-source/> >>> ), >>> but I’ve not seen where this could be applied to something like what I am >>> after. Without digging too deeply I think I just need to update the >>> BitmapData for the bottom Bitmap every frame – *but curious about the >>> offset >>> stuff…* >>> >>> I am looking for sage advice or even some code to get this rolling. If it >>> takes a while it might be interesting to see how you landed where you did >>> and how I approached the problem. >>> >>> Thanks for any and all consideration. >>> >>> - Eric >>> ______________________________**_________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> >>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> >>> >>> ______________________________**_________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> >> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> >> > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > > > ______________________________**_________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.**com <Flashcoders@chattyfig.figleaf.com> > http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders> > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders