>>>>> On Mon, 8 Mar 2010 08:29:13 -0700, Anony Mous <[email protected]> said:
> On Mon, Mar 8, 2010 at 2:53 AM, w1hkj <[email protected]> wrote: >> Hello Ben, >> >> The developers of fldigi would welcome any changes to the RTTY decoder >> implementation that you would care to implement. >> > What is fldigi written in? I have observed the executable is about 15 mb, so > I am guessing it is written in something object-oriented... C++? Where do I > learn about fldigi's development environment for Mac/OSX? Is there a package > one can download, copy to a dir, and compile, or a web page somewhere that > explains all of this? Once I have a source package that compiles into > fldigi, I might be able to work with the RTTY code, presuming the > implementation isn't over my head -- FM synthesis isn't how we used to do > it, back when a 10 MHz microprocessor was "powerful." :o) Fldigi is written mostly in C++. The executable that we distribute at the moment is a universal 32-bit binary (x86 and ppc), which is is why it is so large. For the next development cycle we will drop ppc and only build x86 binaries (hopefully x86_64 too). Build instructions can be found on our wiki: https://fedorahosted.org/fldigi/wiki/Documentation/HOWTO/BuildOnOSX The instructions assume that you will be building all the dependencies from source. You may be able to get pkg-config and library binaries from a repository (e.g. macports), in which case you won't need to build everything. -- 73, Stelios, M0GLD. _______________________________________________ fldigi-alpha mailing list [email protected] https://lists.berlios.de/mailman/listinfo/fldigi-alpha
