>>>>> On Mon, 8 Mar 2010 08:29:13 -0700, Anony Mous <[email protected]> said:

> On Mon, Mar 8, 2010 at 2:53 AM, w1hkj <[email protected]> wrote:
>> Hello Ben,
>> 
>> The developers of fldigi would welcome any changes to the RTTY decoder
>> implementation that you would care to implement.
>> 

> What is fldigi written in? I have observed the executable is about 15 mb, so
> I am guessing it is written in something object-oriented... C++? Where do I
> learn about fldigi's development environment for Mac/OSX? Is there a package
> one can download, copy to a dir, and compile, or a web page somewhere that
> explains all of this? Once I have a source package that compiles into
> fldigi, I might be able to work with the RTTY code, presuming the
> implementation isn't over my head -- FM synthesis isn't how we used to do
> it, back when a 10 MHz microprocessor was "powerful." :o)

Fldigi is written mostly in C++. The executable that we distribute at
the moment is a universal 32-bit binary (x86 and ppc), which is is why
it is so large.  For the next development cycle we will drop ppc and
only build x86 binaries (hopefully x86_64 too).

Build instructions can be found on our wiki:

  https://fedorahosted.org/fldigi/wiki/Documentation/HOWTO/BuildOnOSX

The instructions assume that you will be building all the dependencies
from source.  You may be able to get pkg-config and library binaries
from a repository (e.g. macports), in which case you won't need to build
everything.


-- 

73,
Stelios, M0GLD.
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