On Sat, Feb 18, 2012 at 7:43 PM, Justin Mclean <jus...@classsoftware.com>wrote:

> Hi,
>
> > a.) What are these directories that have to be brought in from the
> > download? And where are you getting that download from?
>
> Currently the code checked in to SVN is only the framework code it's
> missing the compiler and a few other bits required to compile the framework.
>
> The extra files can be obtained from here:
> http://opensource.adobe.com/wiki/display/flexsdk/Download+Flex+4.6
>
> Click on the download link for the Open Source Flex SDK. Note that the
> download wasn't working for me this morning.
>

Thanks for that clarification!


> > b.) Why aren't those files in our SVN so we can make builds with what is
> > available in the Apache Flex SVN repo?
> Adobe is still going thought legal clearance to donate those files I
> believe and I'm not sure when that is expected to be completed. It may also
> be because it contains are binary files and there are issues with checking
> non source code files into Apace SVN???
>

Carl just stated in another thread also that they're waiting for legal
review.

The mentors responded in another thread that binaries required to make
builds are fine so for example compc/mxmlc or requires SWCs are fine to
have in SVN as long as the binaries have the right licenses.


>
> > I ask because I think the ideal scenario is that everything required to
> > make a build is attainable from our repository.
> That would be ideal but probably not possible even if all of the above
> files were in SVN. The build script downloads playergloabal, osmf and the
> AIR integration kit from URLs as part of the build process.
>

Yea I figured the 3rd party stuff from Adobe would be downloaded like
playerglobal, it makes sense.


>
> Thanks,
> Justin


Thanks Justin.

--
Omar Gonzalez
s9tpep...@apache.org

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