>Can we just make the build script download the required compilers, etc? The >issue is basically hosting in our repo and redistributing if the license is >not compatible so that should solve our problem right?
With Spoon, we basically had people downloading the Adobe SDK, overlaying ours and then building along the lines of what Justin was doing. We can probably do as you suggest, but we will need to host them somewhere. They are checked in as source (I believe) not as binaries into Adobe's repo, so we can't source them from there. Mike