Hi Apache Flex work on SDK, and dont work in any IDE for development.
Stefan Horochovec Software Engineer Blog: http://www.horochovec.com.br/ Twitter: http://twitter.com/horochovec Em 4 de abril de 2012 12:12, איליה גזמן <gazman1...@gmail.com> escreveu: > I don't agree with you. > > My question is about *bugs that I found in flash builder and flash > professional*. In order to fix them you first most ask yourself what is the > big picture, yes, how to manage the project?! > > Since you are creating Apache sdk now, you most provide an answer about > working on flex with flash together, it is going to be part from the sdk, > or at least it is part of flex sdk! > > So now I want to target you helping me find the answer, instead running > away from this topic. > > And if you do that, I want to allow my help solving this problem. > > Ilya, > Flex/Flash/Java/C# dev > > 2012/4/4 Jarosław Szczepankiewicz <jszczepankiew...@gmail.com> > > > As far as I understand You want to mix flex framework with flash pro > > animations in order to build games. I'm not sure that this is best > > combination. Flex Framework libraries (not to be confused with flex > > compiler that compiles *.as files into *.swf / AIR) is best framework > > for rich gui applications, forms / tabs /etc. It is not in my opinion > > best framework for gaming like angry birds / fpp. Althrough it is > > possible it is not the best tool for that. You can develop games using > > flex compiler with embeded assets from Flash Pro (using symbol > > libraries compiled into *.swf). And this is very good / productive > > combination that allows separation of desing / animators from > > developers, allowing debugging, strong typing, modularisation if > > needed, profiling (using Flash Builder), but using the flex framework > > only for game menu ui is not the right option with high overhead. > > There is Starling (but lacks ready to use gui library) and I believe > > that with combination of Flex Compiler is best tool in flashy / > > multiplatform game development that run on GPU. > > > > 2012/4/4 איליה גזמן <gazman1...@gmail.com>: > > > It's not a support question, this is about the right way working in > flex, > > > and can you work on pure flex or not. I think that best games come when > > > combining flex with flash professional. And I believe that there is > very > > > few been done in that area, and there is lots of bugs in adobe today > when > > > trying to work like this. So I think that flex Apache is a > > > good opportunity to set up new direction for flex that will have better > > > support with flash pro. Eventually I believe that every flash pro > > developer > > > today should use flex as his main project. > > > > > > 2012/4/4 Alex Harui <aha...@adobe.com> > > > > > >> If you have a support question and are using Adobe Flex, please ask on > > the > > >> Adobe forums. > > >> > > >> > > >> On 4/3/12 10:49 PM, "איליה גזמן" <gazman1...@gmail.com> wrote: > > >> > > >> > Hi, can you please take a look on my question at stauckoverflow > > >> > > > >> > > > http://stackoverflow.com/questions/10005321/working-with-flash-flex-strategy-a > > >> > nd-problems > > >> > > >> -- > > >> Alex Harui > > >> Flex SDK Team > > >> Adobe Systems, Inc. > > >> http://blogs.adobe.com/aharui > > >> > > >> > > >