Isn't FlashBuilder is the only way to compile ANE today? In the new Flash
Professional CS6 you can't generate it, just use it. After adobe
announced<http://mashable.com/2012/06/29/flash-in-android-4-1/>
 June 28, 2012  that they are no longer going to support flash in
mobiles(only air) I thought they will put more resources in this. I really
don't understand Adobe now. WHAT ARE THEY DOING???

2012/6/30 Nicholas Kwiatkowski <nicho...@spoon.as>

> Unfortunately, the Adobe AIR engine did not get donated to Apache, and is
> not apart of this project.
>
> I totally feel your pain on this one -- I hate how the entire ANE process
> comes together, but it is what we have to live with for the moment..
>
> -Nick Kwiatkowski
>  Apache Flex PPMC Member
>
> On Fri, Jun 29, 2012 at 8:47 PM, איליה גזמן <gazman1...@gmail.com> wrote:
>
> > Hi guys,
> > I got a problem please tell me what do you think about it and if it is
> > going to be solved in Flex Apache release.
> >
> > *Target:*
> > Create an android air application with native Api.
> >
> > *Adobe solution:*
> > Create native api with air bridge following this
> > toturial<
> >
> http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html
> > >
> > It creates Native android project,
> > Flex library project,
> > Then you need to unzip the SWC file to SWF file,
> > Then you need to create extension.xml file
> > And finally you need to package all in to ANE file
> > Add it to your main air project,
> > And set manifest settings
> >
> > *Expected solution:*
> > Create native android project with air bridge,
> > Create Flex library project,
> > Import native android project to Flex Apache
> > In main project import library project
> > That's it!
> >
> > All the rest should be done automatically by Flex Apache
> >
>


-- 
Ilya Gazman
Flex/Flash/Android/C# dev

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