Isn't FlashBuilder is the only way to compile ANE today? In the new Flash Professional CS6 you can't generate it, just use it. After adobe announced<http://mashable.com/2012/06/29/flash-in-android-4-1/> June 28, 2012 that they are no longer going to support flash in mobiles(only air) I thought they will put more resources in this. I really don't understand Adobe now. WHAT ARE THEY DOING???
2012/6/30 Nicholas Kwiatkowski <nicho...@spoon.as> > Unfortunately, the Adobe AIR engine did not get donated to Apache, and is > not apart of this project. > > I totally feel your pain on this one -- I hate how the entire ANE process > comes together, but it is what we have to live with for the moment.. > > -Nick Kwiatkowski > Apache Flex PPMC Member > > On Fri, Jun 29, 2012 at 8:47 PM, איליה גזמן <gazman1...@gmail.com> wrote: > > > Hi guys, > > I got a problem please tell me what do you think about it and if it is > > going to be solved in Flex Apache release. > > > > *Target:* > > Create an android air application with native Api. > > > > *Adobe solution:* > > Create native api with air bridge following this > > toturial< > > > http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html > > > > > It creates Native android project, > > Flex library project, > > Then you need to unzip the SWC file to SWF file, > > Then you need to create extension.xml file > > And finally you need to package all in to ANE file > > Add it to your main air project, > > And set manifest settings > > > > *Expected solution:* > > Create native android project with air bridge, > > Create Flex library project, > > Import native android project to Flex Apache > > In main project import library project > > That's it! > > > > All the rest should be done automatically by Flex Apache > > > -- Ilya Gazman Flex/Flash/Android/C# dev