Hey guys, I want to know if there's a (nice, probably secret) way to for an event to know when it's dispatched? I could hook into a timer or ENTER_FRAME and have it check for a valid target, but that's not very nice :)
I haven't overloaded function set target, but I imagine that'll give me either a compile-time error or a verifier error since Event is Player-native, and I don't know what namespace to put it in to begin with. I know about the mx_internal static hook in UIComponent, but I want to catch certain events being dispatched from non-visual components and complain about it (just to make life easier for developers using my framework). Cheers, -Josh -- "Therefore, send not to know For whom the bell tolls. It tolls for thee." :: Josh 'G-Funk' McDonald :: 0437 221 380 :: [EMAIL PROTECTED]

