But u can public a super's protected. and that is the thing i mentioned
in my post
" I hope the underlying variable which keeps the reference to the target
is protected, not private;"
sorry, dont have the sdk to check now, so if the underlying variable
(e.g. _target) is private, sorry for you.
yigit
Josh McDonald wrote:
> That was just an example. You can't public a super's private variable,
> nor can you read-write a super's read-only variable.
>
> -Josh
>
> On Fri, Aug 22, 2008 at 12:21 PM, yigit <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
> I think gordon's point was not
> e.target = this;
>
> you will implement your own Event class which will extend original
> Event
> class .
> I hope the underlying variable which keeps the reference to the target
> is protected, not private;
> so you can edit that value from your subclass.
>
> yigit
>
> Josh McDonald wrote:
> > Nope :( I get 1059: Property is read-only when compiling this:
> >
> > var e : Event = new Event();
> > e.target = this;
> >
> > -Josh
> >
> > On Fri, Aug 22, 2008 at 11:16 AM, Gordon Smith
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>> wrote:
> >
> > You should be able to override the setter for 'target' in a
> > subclass of Event. There should be nothing special about it;
> it's
> > just a public getter/setter.
> >
> >
> >
> > Gordon Smith
> >
> > Adobe Flex SDK Team
> >
> >
> >
> >
> ------------------------------------------------------------------------
> >
> > *From:* [email protected]
> <mailto:[email protected]>
> > <mailto:[email protected]
> <mailto:[email protected]>>
> > [mailto:[email protected]
> <mailto:[email protected]>
> > <mailto:[email protected]
> <mailto:[email protected]>>] *On Behalf Of *Josh McDonald
> > *Sent:* Thursday, August 21, 2008 5:44 PM
> > *To:* [email protected]
> <mailto:[email protected]>
> <mailto:[email protected]
> <mailto:[email protected]>>
> > *Subject:* [flexcoders] Can an event know when it is dispatched?
> >
> >
> >
> > Hey guys,
> >
> > I want to know if there's a (nice, probably secret) way to
> for an
> > event to know when it's dispatched? I could hook into a timer or
> > ENTER_FRAME and have it check for a valid target, but that's not
> > very nice :)
> >
> > I haven't overloaded function set target, but I imagine that'll
> > give me either a compile-time error or a verifier error since
> > Event is Player-native, and I don't know what namespace to
> put it
> > in to begin with. I know about the mx_internal static hook in
> > UIComponent, but I want to catch certain events being dispatched
> > from non-visual components and complain about it (just to make
> > life easier for developers using my framework).
> >
> > Cheers,
> > -Josh
> >
> > --
> > "Therefore, send not to know For whom the bell tolls. It
> tolls for
> > thee."
> >
> > :: Josh 'G-Funk' McDonald
> > :: 0437 221 380 :: [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>>
> >
> >
> >
> >
> > --
> > "Therefore, send not to know For whom the bell tolls. It tolls
> for thee."
> >
> > :: Josh 'G-Funk' McDonald
> > :: 0437 221 380 :: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
> >
>
>
> ------------------------------------
>
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> --
> "Therefore, send not to know For whom the bell tolls. It tolls for thee."
>
> :: Josh 'G-Funk' McDonald
> :: 0437 221 380 :: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>