But u can public a super's protected. and that is the thing i mentioned 
in my post
    " I hope the underlying variable which keeps the reference to the target
        is protected, not private;"

sorry, dont have the sdk to check now, so if the underlying variable 
(e.g. _target) is private, sorry for you.

yigit

Josh McDonald wrote:
> That was just an example. You can't public a super's private variable, 
> nor can you read-write a super's read-only variable.
>
> -Josh
>
> On Fri, Aug 22, 2008 at 12:21 PM, yigit <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     I think gordon's point was not
>     e.target = this;
>
>     you will implement your own Event class which will extend original
>     Event
>     class .
>     I hope the underlying variable which keeps the reference to the target
>     is protected, not private;
>     so you can edit that value from your subclass.
>
>     yigit
>
>     Josh McDonald wrote:
>     > Nope :( I get 1059: Property is read-only when compiling this:
>     >
>     > var e : Event = new Event();
>     > e.target = this;
>     >
>     > -Josh
>     >
>     > On Fri, Aug 22, 2008 at 11:16 AM, Gordon Smith
>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>     > <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>> wrote:
>     >
>     >     You should be able to override the setter for 'target' in a
>     >     subclass of Event. There should be nothing special about it;
>     it's
>     >     just a public getter/setter.
>     >
>     >
>     >
>     >     Gordon Smith
>     >
>     >     Adobe Flex SDK Team
>     >
>     >
>     >
>     >    
>     ------------------------------------------------------------------------
>     >
>     >     *From:* [email protected]
>     <mailto:[email protected]>
>     >     <mailto:[email protected]
>     <mailto:[email protected]>>
>     >     [mailto:[email protected]
>     <mailto:[email protected]>
>     >     <mailto:[email protected]
>     <mailto:[email protected]>>] *On Behalf Of *Josh McDonald
>     >     *Sent:* Thursday, August 21, 2008 5:44 PM
>     >     *To:* [email protected]
>     <mailto:[email protected]>
>     <mailto:[email protected]
>     <mailto:[email protected]>>
>     >     *Subject:* [flexcoders] Can an event know when it is dispatched?
>     >
>     >
>     >
>     >     Hey guys,
>     >
>     >     I want to know if there's a (nice, probably secret) way to
>     for an
>     >     event to know when it's dispatched? I could hook into a timer or
>     >     ENTER_FRAME and have it check for a valid target, but that's not
>     >     very nice :)
>     >
>     >     I haven't overloaded function set target, but I imagine that'll
>     >     give me either a compile-time error or a verifier error since
>     >     Event is Player-native, and I don't know what namespace to
>     put it
>     >     in to begin with. I know about the mx_internal static hook in
>     >     UIComponent, but I want to catch certain events being dispatched
>     >     from non-visual components and complain about it (just to make
>     >     life easier for developers using my framework).
>     >
>     >     Cheers,
>     >     -Josh
>     >
>     >     --
>     >     "Therefore, send not to know For whom the bell tolls. It
>     tolls for
>     >     thee."
>     >
>     >     :: Josh 'G-Funk' McDonald
>     >     :: 0437 221 380 :: [EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>
>     >
>     >
>     >
>     >
>     > --
>     > "Therefore, send not to know For whom the bell tolls. It tolls
>     for thee."
>     >
>     > :: Josh 'G-Funk' McDonald
>     > :: 0437 221 380 :: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>     <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
>     >
>
>
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> -- 
> "Therefore, send not to know For whom the bell tolls. It tolls for thee."
>
> :: Josh 'G-Funk' McDonald
> :: 0437 221 380 :: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>  

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