"Sprite"? That's one of those Flash thingeys right? I gotta look into the second option though.
Tracy ________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Doug McCune Sent: Thursday, September 18, 2008 6:04 PM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: TileList changing items displayed after scrolling You guys still use UIComponent? Man, real men go straight for Sprite. Or sometimes I just use Object and project the display list straight into the user's brain. On Thu, Sep 18, 2008 at 2:53 PM, Tracy Spratt <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: "...extending UIComponent.." Wooo hoo, you are playing with the big boys now! Tracy ________________________________ From: flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> [mailto:flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> ] On Behalf Of Kyle Sent: Thursday, September 18, 2008 3:49 PM To: flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> Subject: [flexcoders] Re: TileList changing items displayed after scrolling Thanks for the url's! I think that I had a number of issues with my renderer. One thing was that I was not setting the data property as [Bindable] so I don't believe that it was properly being set and/or dispatching the dataChange event. Secondly, (as you mentioned) there may have been a recycling issue. What I ended up doing was scrapping the idea of extending my item renderer off of some pre-existing class (such as Image or HBox) and extending UIComponent, then overriding all the methods to take full control over my renderer. This seemed to really do that trick! I also found a series written by Peter Ent to be extremely helpful: http://weblogs.macromedia.com/pent/archives/2008/03/itemrenderers_p_1.ht ml <http://weblogs.macromedia.com/pent/archives/2008/03/itemrenderers_p_1.h tml>