"Sprite"? That's one of those Flash thingeys right?  I gotta look into
the second option though.

Tracy

 

________________________________

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Doug McCune
Sent: Thursday, September 18, 2008 6:04 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: TileList changing items displayed after
scrolling

 

You guys still use UIComponent? Man, real men go straight for Sprite. Or
sometimes I just use Object and project the display list straight into
the user's brain.

On Thu, Sep 18, 2008 at 2:53 PM, Tracy Spratt <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]> > wrote:

"...extending UIComponent.." Wooo hoo, you are playing with the big boys
now!

Tracy

 

________________________________

From: flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com>
[mailto:flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> ]
On Behalf Of Kyle
Sent: Thursday, September 18, 2008 3:49 PM
To: flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> 
Subject: [flexcoders] Re: TileList changing items displayed after
scrolling

 

Thanks for the url's! I think that I had a number of issues with my
renderer. One thing was that I was not setting the data property as
[Bindable] so I don't believe that it was properly being set and/or
dispatching the dataChange event. Secondly, (as you mentioned) there
may have been a recycling issue. What I ended up doing was scrapping
the idea of extending my item renderer off of some pre-existing class
(such as Image or HBox) and extending UIComponent, then overriding all
the methods to take full control over my renderer. This seemed to
really do that trick!

I also found a series written by Peter Ent to be extremely helpful:

http://weblogs.macromedia.com/pent/archives/2008/03/itemrenderers_p_1.ht
ml
<http://weblogs.macromedia.com/pent/archives/2008/03/itemrenderers_p_1.h
tml> 

 

 

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