Yes, thanks Doug, Josh, Tracy...I did get that working.
On 16/10/2008, at 11:21 AM, Doug McCune wrote:
Create a custom component that extends UIComponent that you will use
to hold all your Sprites. Then you can use addChild to add the
Sprites to that component. And since your custom holder component
extends UIComponent you can add that to whatever Container class
you've got in your app.
Doug
On Wed, Oct 15, 2008 at 5:16 PM, Guy Morton <[EMAIL PROTECTED]>
wrote:
Which gets me back to where I started... :-/
On 16/10/2008, at 11:26 AM, Tracy Spratt wrote:
Container children must be UIComponents. You will need to add the
sprites to a UIComponent first.
Tracy
From: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Guy Morton
Sent: Wednesday, October 15, 2008 8:01 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Efficiency and objects in the display list
Hi Doug
Yes, I tried using Sprite but it seems I can't add a sprite-based
component to my other containers...I guess because they are
UIComponent based? Do Sprites in flex have to be added to the
display list directly? I'm having a look at the docs but it's a
little confusing as they generally discuss Sprite in terms of Flash
rather than Flex.
Guy
On 16/10/2008, at 10:55 AM, Doug McCune wrote:
Sprites can have mouse handling. If you don't base your class on
UIComponent you lose all the automatic display list stuff
(measuring, layout, etc). But if you manually control positioning
and everything yourself, and don't have any need for stuff like CSS
styles, then you should be OK using Sprite.
Doug
On Wed, Oct 15, 2008 at 4:49 PM, Guy Morton <[EMAIL PROTECTED]>
wrote:
It seems odd that there is no really lightweight class for
addressing this sort of need, which I would have expected was a
common one (I note it's the subject of a second thread now too).
On 16/10/2008, at 9:51 AM, Guy Morton wrote:
Thanks for the reply, Josh. They do need to respond to mouseovers
and mousedowns, so am I stuck with UIComponent?
Guy
On 15/10/2008, at 8:11 AM, Josh McDonald wrote:
If they don't need mouse events, base them on Shape instead.
On Wed, Oct 15, 2008 at 7:09 AM, Guy Morton <[EMAIL PROTECTED]>
wrote:
Anyone?
On 14/10/2008, at 11:34 AM, Guy Morton wrote:
We have an app which adds 50 or 60 dynamically created and animated
canvas-based objects to the display list as it runs. I've noticed
when
running this under the profiler that even though these canvas-based
components are really simple (they have a draw function and a rotate
function in them and don't import any other classes) they each add
about 1 Mb to the overall memory consumed by the app.
I've also tried making the components UIComponent based instead of
using Canvas (as I believe it's a little more lightweight) but it
doesn't seem to make a huge difference.
Is there a better/more efficient way to dynamically create, draw,
rotate and animate a bunch of small objects in a flex app?
TIA
Guy
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:: Josh 'G-Funk' McDonald
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