Thanks for the reply, Josh. They do need to respond to mouseovers and
mousedowns, so am I stuck with UIComponent?
Guy
On 15/10/2008, at 8:11 AM, Josh McDonald wrote:
If they don't need mouse events, base them on Shape instead.
On Wed, Oct 15, 2008 at 7:09 AM, Guy Morton <[EMAIL PROTECTED]>
wrote:
Anyone?
On 14/10/2008, at 11:34 AM, Guy Morton wrote:
We have an app which adds 50 or 60 dynamically created and animated
canvas-based objects to the display list as it runs. I've noticed
when
running this under the profiler that even though these canvas-based
components are really simple (they have a draw function and a rotate
function in them and don't import any other classes) they each add
about 1 Mb to the overall memory consumed by the app.
I've also tried making the components UIComponent based instead of
using Canvas (as I believe it's a little more lightweight) but it
doesn't seem to make a huge difference.
Is there a better/more efficient way to dynamically create, draw,
rotate and animate a bunch of small objects in a flex app?
TIA
Guy
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:: Josh 'G-Funk' McDonald
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