In Flex 3.1 framework import flash.display.Graphics isn't showing in
code hinting.



--- In [email protected], "sunild999999" <[EMAIL PROTECTED]> wrote:
>
> Usually, when code completion stops working in Flex Builder, it's
because the I'm editing 
> has an error/omission in it...
> 
> Sunil
> 
> 
> --- In [email protected], li wenzhi <lwz7512@> wrote:
> >
> > in my flex project using flexsdk3.1, while coding in flexbuilder,
the uicomponent 
> cannot auto hint the graphics attribute after "."
> > graphics missing in flexsdk3.1?
> > 
> >  --------------------------------------------------
> > lwz7512
> > Ultrapower Flex Team Leader
> > OpenRIA -- A Window You Exploring RIA World
> > http://www.rimeeting.cn
> > 
> > 
> > 
> > 
> > ________________________________
> > From: flexaustin <flexaustin@>
> > To: [email protected]
> > Sent: Saturday, December 6, 2008 5:56:11 AM
> > Subject: [flexcoders] Bug: flash.display.Graphics being removed.
> > 
> > 
> > Has anyone had this issue?  I do the following (using Flex Builder 3
> > w/ sdk 3.1 and Flash Player 10).
> > 
> > // BEGIN CODE ------------ --------- --------- --------- --------- --
> > import flash.display. Graphics;
> > 
> > public function get drawGraphics( ):Graphics {
> > if(_drawing) {
> > return _drawing.graphics;
> > } else {
> > return null;
> > }
> > }
> > // END CODE ------------ --------- --------- --------- --------- ----
> > 
> > Every 3rd or 4th time I save my file, Flex Builder removes my import
> > statement then I get t"1046 Type not found..."
> >
>


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