In Flex 3.1 framework import flash.display.Graphics isn't showing in code hinting.
--- In [email protected], "sunild999999" <[EMAIL PROTECTED]> wrote: > > Usually, when code completion stops working in Flex Builder, it's because the I'm editing > has an error/omission in it... > > Sunil > > > --- In [email protected], li wenzhi <lwz7512@> wrote: > > > > in my flex project using flexsdk3.1, while coding in flexbuilder, the uicomponent > cannot auto hint the graphics attribute after "." > > graphics missing in flexsdk3.1? > > > > -------------------------------------------------- > > lwz7512 > > Ultrapower Flex Team Leader > > OpenRIA -- A Window You Exploring RIA World > > http://www.rimeeting.cn > > > > > > > > > > ________________________________ > > From: flexaustin <flexaustin@> > > To: [email protected] > > Sent: Saturday, December 6, 2008 5:56:11 AM > > Subject: [flexcoders] Bug: flash.display.Graphics being removed. > > > > > > Has anyone had this issue? I do the following (using Flex Builder 3 > > w/ sdk 3.1 and Flash Player 10). > > > > // BEGIN CODE ------------ --------- --------- --------- --------- -- > > import flash.display. Graphics; > > > > public function get drawGraphics( ):Graphics { > > if(_drawing) { > > return _drawing.graphics; > > } else { > > return null; > > } > > } > > // END CODE ------------ --------- --------- --------- --------- ---- > > > > Every 3rd or 4th time I save my file, Flex Builder removes my import > > statement then I get t"1046 Type not found..." > > >

