It is showing up in the 3.x branch.

On Tue, Dec 9, 2008 at 9:01 AM, flexaustin <[EMAIL PROTECTED]> wrote:

>   In Flex 3.1 framework import flash.display.Graphics isn't showing in
> code hinting.
>
>
> --- In [email protected] <flexcoders%40yahoogroups.com>,
> "sunild999999" <[EMAIL PROTECTED]> wrote:
> >
> > Usually, when code completion stops working in Flex Builder, it's
> because the I'm editing
> > has an error/omission in it...
> >
> > Sunil
> >
> >
> > --- In [email protected] <flexcoders%40yahoogroups.com>, li
> wenzhi <lwz7512@> wrote:
> > >
> > > in my flex project using flexsdk3.1, while coding in flexbuilder,
> the uicomponent
> > cannot auto hint the graphics attribute after "."
> > > graphics missing in flexsdk3.1?
> > >
> > > --------------------------------------------------
> > > lwz7512
> > > Ultrapower Flex Team Leader
> > > OpenRIA -- A Window You Exploring RIA World
> > > http://www.rimeeting.cn
> > >
> > >
> > >
> > >
> > > ________________________________
> > > From: flexaustin <flexaustin@>
> > > To: [email protected] <flexcoders%40yahoogroups.com>
> > > Sent: Saturday, December 6, 2008 5:56:11 AM
> > > Subject: [flexcoders] Bug: flash.display.Graphics being removed.
> > >
> > >
> > > Has anyone had this issue? I do the following (using Flex Builder 3
> > > w/ sdk 3.1 and Flash Player 10).
> > >
> > > // BEGIN CODE ------------ --------- --------- --------- --------- --
> > > import flash.display. Graphics;
> > >
> > > public function get drawGraphics( ):Graphics {
> > > if(_drawing) {
> > > return _drawing.graphics;
> > > } else {
> > > return null;
> > > }
> > > }
> > > // END CODE ------------ --------- --------- --------- --------- ----
> > >
> > > Every 3rd or 4th time I save my file, Flex Builder removes my import
> > > statement then I get t"1046 Type not found..."
> > >
> >
>
>  
>

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