It is showing up in the 3.x branch. On Tue, Dec 9, 2008 at 9:01 AM, flexaustin <[EMAIL PROTECTED]> wrote:
> In Flex 3.1 framework import flash.display.Graphics isn't showing in > code hinting. > > > --- In [email protected] <flexcoders%40yahoogroups.com>, > "sunild999999" <[EMAIL PROTECTED]> wrote: > > > > Usually, when code completion stops working in Flex Builder, it's > because the I'm editing > > has an error/omission in it... > > > > Sunil > > > > > > --- In [email protected] <flexcoders%40yahoogroups.com>, li > wenzhi <lwz7512@> wrote: > > > > > > in my flex project using flexsdk3.1, while coding in flexbuilder, > the uicomponent > > cannot auto hint the graphics attribute after "." > > > graphics missing in flexsdk3.1? > > > > > > -------------------------------------------------- > > > lwz7512 > > > Ultrapower Flex Team Leader > > > OpenRIA -- A Window You Exploring RIA World > > > http://www.rimeeting.cn > > > > > > > > > > > > > > > ________________________________ > > > From: flexaustin <flexaustin@> > > > To: [email protected] <flexcoders%40yahoogroups.com> > > > Sent: Saturday, December 6, 2008 5:56:11 AM > > > Subject: [flexcoders] Bug: flash.display.Graphics being removed. > > > > > > > > > Has anyone had this issue? I do the following (using Flex Builder 3 > > > w/ sdk 3.1 and Flash Player 10). > > > > > > // BEGIN CODE ------------ --------- --------- --------- --------- -- > > > import flash.display. Graphics; > > > > > > public function get drawGraphics( ):Graphics { > > > if(_drawing) { > > > return _drawing.graphics; > > > } else { > > > return null; > > > } > > > } > > > // END CODE ------------ --------- --------- --------- --------- ---- > > > > > > Every 3rd or 4th time I save my file, Flex Builder removes my import > > > statement then I get t"1046 Type not found..." > > > > > > > >

