Trying to get onSoundComplete() to work - but it never seems to get called.
Here's the code I'm working with:
function startSound(currentSound)
{
feedback.text += currentSound+" playing now";
glow.alpha = 100;
var snd:Sound = new Sound();
snd.attachSound(currentSound);
snd.onSoundComplete = function()
{
glow.alpha = 0;
feedback.text += " stopping now";
}
snd.start();
}
The "currentSound" parameter is the name of an mp3. The startSound function
is called as the change event from a comboBox used to select the sound to
be played. The sound gets played just fine, but the onSoundComplete
function never executes.
The "feedback.text" mechanism is a trace - and the text "stopping now"
never gets called.
The "glow" object is an imported .swf whose alpha is supposed to change
when the sound is complete.
- Tom
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