Just trying to bump this problem up - still looking for a solution.
I've tried a bunch of different combinations to make the onSoundComplete
method work, none of which do the trick. The docs - which perhaps were
repurposed from Flash - make no mention of the scoping issue. Anyone have
suggestions or a "hello world" level example?
- Tom
At 01:51 PM 7/27/2005, you wrote:
>Dirk, thanks for the suggestion - but still no luck. Same problem: sound
>plays, no onSoundComplete execution. Were you able to get this to work?
>
>Here's my revised code:
>
> function startSound(currentSound)
> {
> feedback.text += currentSound+" playing now";
> glow.alpha = 100;
> var snd:Sound = new Sound();
> snd.attachSound(currentSound);
> snd.onSoundComplete =
>mx.utils.Delegate.create(this, soundStopped);
> snd.start();
> }
>
> function soundStopped()
> {
> glow.alpha = 0;
> feedback.text += " stopping now";
> }
>
>At 09:37 AM 7/27/2005, you wrote:
> >There's still a scoping problem. Try this:
> >
> >function startSound(currentSound) {
> > feedback.text += currentSound+" playing now";
> > glow.alpha = 100;
> > var snd:Sound = new Sound();
> > snd.attachSound(currentSound);
> > snd.onSoundComplete = mx.utils.Delegate.create(this, soundStopped);
> > snd.start();
> >}
> >
> >function soundStopped() {
> > glow.alpha = 0;
> > feedback.text += " stopping now";
> >}
> >
> >Dirk.
> >
> >-----Original Message-----
> >From: [email protected] [mailto:[EMAIL PROTECTED] On
> >Behalf Of Tom Fitzpatrick
> >Sent: Wednesday, July 27, 2005 2:26 PM
> >To: [email protected]
> >Subject: RE: [flexcoders] sound problem: onSoundComplete
> >
> >Matt - I made your modification in my code, and still have the same
> >problem: sound plays OK, but the onSoundComplete actions (trace and
> >reset
> >alpha) never take place.
> >
> >Here's the modified code:
> >
> > function startSound(currentSound)
> > {
> > feedback.text += currentSound+" playing now";
> > glow.alpha = 100;
> > var snd:Sound = new Sound();
> > snd.attachSound(currentSound);
> > snd.onSoundComplete =
> >mx.utils.Delegate.create(this, function()
> > {
> > glow.alpha = 0;
> > feedback.text += " stopping now";
> > });
> > snd.start();
> > }
> >
> >Any other ideas?
> >
> >- Tom
> >
> >At 09:41 PM 7/26/2005, you wrote:
> > >snd.onSoundComplete = mx.utils.Delegate.create(this, function() {
> > > //same body here
> > >});
> > >
> > >You're having scoping problems.
> > >
> > >Matt
> > >
> > >
> > >----------
> > >From: [email protected] [mailto:[EMAIL PROTECTED] On
> >
> > >Behalf Of Tom Fitzpatrick
> > >Sent: Tuesday, July 26, 2005 2:30 PM
> > >To: [email protected]
> > >Subject: [flexcoders] sound problem: onSoundComplete
> > >
> > >Trying to get onSoundComplete() to work - but it never seems to get
> >called.
> > >
> > >Here's the code I'm working with:
> > >
> > > function startSound(currentSound)
> > > {
> > > feedback.text += currentSound+" playing now";
> > > glow.alpha = 100;
> > > var snd:Sound = new Sound();
> > > snd.attachSound(currentSound);
> > > snd.onSoundComplete = function()
> > > {
> > > glow.alpha = 0;
> > > feedback.text += " stopping now";
> > > }
> > > snd.start();
> > > }
> > >
> > >The "currentSound" parameter is the name of an mp3. The startSound
> > >function is called as the change event from a comboBox used to select
> > >the sound to be played. The sound gets played just fine, but the
> > >onSoundComplete function never executes.
> > >
> > >The "feedback.text" mechanism is a trace - and the text "stopping now"
> > >never gets called.
> > >
> > >The "glow" object is an imported .swf whose alpha is supposed to change
> >
> > >when the sound is complete.
> > >
> > >- Tom
> > >
> > >
> > >
> > >
> > >
> > >
> > >
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