Have a stumper question. Is there a way in a AS project to load an image (my.jpg) via a Loader/ URLRequest then store this returned my.jpg in a var and use it several times, say I wanted to create 100 of my.jpg?
And if so will it save on memory? Or if I create 100 Loader objects and each one load in a jpg from a URL will this use the same amount of memory as the above way? Right now I am doing the second way and its killing my memory and I didn't know if their is a way to bring an image and use it as if it was an object in a Flash CS library. Again even if I achieved it the first way would it save me any memory?

