Have a stumper question. Is there a way in a AS project to load an
image (my.jpg) via a Loader/ URLRequest then store this returned
my.jpg in a var and use it several times, say I wanted to create 100
of my.jpg?  

And if so will it save on memory? 

Or if I create 100 Loader objects and each one load in a jpg from a
URL will this use the same amount of memory as the above way?

Right now I am doing the second way and its killing my memory and I
didn't know if their is a way to bring an image and use it as if it
was an object in a Flash CS library.  

Again even if I achieved it the first way would it save me any memory?

 

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