Or maybe their is a different way to achieve the same end result by importing the image via a loader and creating a bitmapdata copy of it?
TIA --- In [email protected], "flexaustin" <flexaus...@...> wrote: > > Have a stumper question. Is there a way in a AS project to load an > image (my.jpg) via a Loader/ URLRequest then store this returned > my.jpg in a var and use it several times, say I wanted to create 100 > of my.jpg? > > And if so will it save on memory? > > Or if I create 100 Loader objects and each one load in a jpg from a > URL will this use the same amount of memory as the above way? > > Right now I am doing the second way and its killing my memory and I > didn't know if their is a way to bring an image and use it as if it > was an object in a Flash CS library. > > Again even if I achieved it the first way would it save me any memory? >

