Or maybe their is a different way to achieve the same end result by
importing the image via a loader and creating a bitmapdata copy of it?

TIA



--- In [email protected], "flexaustin" <flexaus...@...> wrote:
>
> Have a stumper question. Is there a way in a AS project to load an
> image (my.jpg) via a Loader/ URLRequest then store this returned
> my.jpg in a var and use it several times, say I wanted to create 100
> of my.jpg?  
> 
> And if so will it save on memory? 
> 
> Or if I create 100 Loader objects and each one load in a jpg from a
> URL will this use the same amount of memory as the above way?
> 
> Right now I am doing the second way and its killing my memory and I
> didn't know if their is a way to bring an image and use it as if it
> was an object in a Flash CS library.  
> 
> Again even if I achieved it the first way would it save me any memory?
>


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