Yep, that worked, thanks a lot!!!
--- In [email protected], "huu...@..." <huu...@...> wrote:
>
> This *is* possible.
>
> In your html-template directory, locate the index.template.html
file.
> In the file, locate these lines of code (should be around Lines
> 90-thru-100, assuming you haven't modified this file):
>
> ====== CODE =======
> } else { // flash is too old or we can't detect the plugin
> var alternateContent = 'Alternate HTML content should be placed
> here. '
> ====== /CODE ======
>
> Immediately before the line with the " } else {", add the following:
>
> ====== CODE =======
> document.THE_NAME_OF_YOUR_MAIN_MXML_FILE.focus();
> ====== /CODE =======
>
> In your main MXML file, add the following to the creationComplete
> attribute:
>
> ====== CODE =======
> stage.focus = YOUR_MASKED_INPUT;
> ====== /CODE =======
>
> That should do it. Your users won't be forced to click in the
browser
> to begin typing.
>
> --- In [email protected], "markgoldin_2000"
> <markgoldin_2000@> wrote:
> >
> > I am trying to implement that control into my application.
> > When an application starts I want to have a control that is based
on
> > MaskedTextInput seleted. So, in my init I am saying:
> > badgeid.setFocus();
> > badgeid would get its border highlighted but a mouse pointer will
not
> > be inside of MaskedTextInput and to start entering data the user
has to
> > click on badgeid. Is it possible to position mouse pointer into
the
> > MaskedTextInput text input control without licking on it?
> >
> > Thanks
> >
>