--- In [email protected], Pan Troglodytes <chimpathe...@...> wrote:
>
> Yes, a mushroom indeed - well put!  By the way, I found your posts about
> your fun with the various ADG item renderers quite informative.  Though you
> did leave me wishing for some source code of the working examples.
> 
> The problem here is that this data serves to link up different parts of the
> UI.  It's so that many different pieces can look in one place and hook to
> one set of variables.  It also serves as abstraction.  I have a chart that I
> can instantiate any number of copies of (with different views of the data,
> etc.)  I don't want this chart to have to have knowledge of this one fixed
> grid.  The grid is also reused in a couple of different ways, so i don't
> want the grid to be hardcoded to the chart.
> 
> It's the perils of abstraction and modularization.

If you had one variable containing _just_ the highlighed item at the controller 
level, that would actually be even more abstracted and reusable than tying 
everything to the entire collection and forcing things to look at a property on 
one item of the collection.  Also more efficient.

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