Hi, I'm having a lot of trouble with down-sampling a bitmapData.
I tried the smoothing option first public function produceResizedBitmapData(image:DisplayObject, transform:Matrix):BitmapData { var temp:BitmapData = new BitmapData(image.width, image.height, true, 0x00FFFFFF); temp.draw(image); var clone:BitmapData = new BitmapData(image.width*transform.a, image.height*transform.d, true, 0x00FFFFFF); clone.draw(temp, transform, null, null, null, true); temp.dispose(); return clone; } except the quality was poor, once the image was of a certain size. For example scaling a 2500px image down to 200px. I've tried using clevrLib plus a pixelBender bilinear sampler but no go. I've noticed it works in picnik so it must be possible. Can anyone push me in the right direction.