Try this:
if ("load" in fileReference)
fileReference["load"]();
That should compile against the Player 9 version of playerglobal.swc, but, in
Player 10, detect that the method exists and call it by name.
Gordon Smith
Adobe Flex SDK Team
From: [email protected] [mailto:[email protected]] On Behalf
Of Richard Rodseth
Sent: Wednesday, July 22, 2009 6:12 PM
To: [email protected]
Subject: [flexcoders] FileReference.load()
I was hoping to provide an optional feature that requires reading a local file
if Player 10 is available, without requiring 10 for the whole application.
But it appears that I can't compile code that uses FileReference.load() without
setting the target player in FlexBuilder.
Anyone dealt with this situation?