Try this:

if ("load" in fileReference)
    fileReference["load"]();

That should compile against the Player 9 version of playerglobal.swc, but, in 
Player 10, detect that the method exists and call it by name.

Gordon Smith
Adobe Flex SDK Team

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf 
Of Richard Rodseth
Sent: Wednesday, July 22, 2009 6:12 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] FileReference.load()



I was hoping to provide an optional feature that requires reading a local file 
if Player 10 is available, without requiring 10 for the whole application.

But it appears that I can't compile code that uses FileReference.load() without 
setting the target player in FlexBuilder.

Anyone dealt with this situation?

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