Works fine for me.I just tried it in both 9.0.124 and 10 players: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*"> <mx:Script> <![CDATA[ import mx.controls.Label; import mx.controls.Alert; override protected function childrenCreated():void { if(this.hasOwnProperty("foo")) { this["foo"](); } }
public function foo():void { var lbl:Label = new Label(); lbl.text = "It worked"; addChild(lbl); } ]]> </mx:Script> </mx:Application> Beau On Thu, Jul 23, 2009 at 12:33 PM, Richard Rodseth <rrods...@gmail.com>wrote: > > > Nope, I've tried that too. Has that worked for you, or are you guessing? > > On Thu, Jul 23, 2009 at 11:23 AM, Beau Scott <beau.sc...@gmail.com> wrote: > >> >> >> if(fileReference.hasOwnProperty('load')) >> fileReference([load'](); >> >> Beau >> >> >> >> >> On Thu, Jul 23, 2009 at 12:18 PM, Richard Rodseth <rrods...@gmail.com>wrote: >> >>> >>> >>> Unfortunately, >>> >>> if ("load" in fileReference) >>> >>> does not succeed unless I specify Player 10 in the build settings. >>> >>> On Thu, Jul 23, 2009 at 9:56 AM, Richard Rodseth <rrods...@gmail.com>wrote: >>> >>>> Nice! But it's not working for me yet. The "in" expression doesn't >>>> succeed. I'll keep digging through the reflection docs, but if you have any >>>> refinements, please pass them along. >>>> >>>> >>>> On Wed, Jul 22, 2009 at 6:33 PM, Gordon Smith <gosm...@adobe.com>wrote: >>>> >>>>> >>>>> >>>>> Try this: >>>>> >>>>> >>>>> >>>>> if ("load" in fileReference) >>>>> >>>>> fileReference["load"](); >>>>> >>>>> >>>>> >>>>> That should compile against the Player 9 version of playerglobal.swc, >>>>> but, in Player 10, detect that the method exists and call it by name. >>>>> >>>>> >>>>> >>>>> Gordon Smith >>>>> >>>>> Adobe Flex SDK Team >>>>> >>>>> >>>>> >>>>> *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] >>>>> *On Behalf Of *Richard Rodseth >>>>> *Sent:* Wednesday, July 22, 2009 6:12 PM >>>>> *To:* flexcoders@yahoogroups.com >>>>> *Subject:* [flexcoders] FileReference.load() >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> I was hoping to provide an optional feature that requires reading a >>>>> local file if Player 10 is available, without requiring 10 for the whole >>>>> application. >>>>> >>>>> But it appears that I can't compile code that uses FileReference.load() >>>>> without setting the target player in FlexBuilder. >>>>> >>>>> Anyone dealt with this situation? >>>>> >>>>> >>>> >>> >> >> >> -- >> Beau D. Scott >> Software Engineer >> > > > -- Beau D. Scott Software Engineer