No, the joystick is like moving the mouse without any button down.
I am currently listening to systemManager, I'll try stage to see if the behavior is any different. Tracy Spratt, Lariat Services, development services available _____ From: [email protected] [mailto:[email protected]] On Behalf Of Alex Harui Sent: Tuesday, July 28, 2009 6:36 PM To: [email protected] Subject: RE: [flexcoders] AIR app, need MouseMove events NOT bounded by screen Is the mouse button down? If so, you should still get mouseMove from the stage. Alex Harui Flex SDK Developer Adobe Systems Inc. <http://www.adobe.com/> Blog: http://blogs. <http://blogs.adobe.com/aharui> adobe.com/aharui From: [email protected] [mailto:[email protected]] On Behalf Of Tracy Spratt Sent: Tuesday, July 28, 2009 3:17 PM To: [email protected] Subject: [flexcoders] AIR app, need MouseMove events NOT bounded by screen This AIR app is to be embedded in a consumer electronics product. It is a transparent UI that indirectly controls an underlying map application by sending messages via sockets. The product actually has a joystick and not a mouse and one requirement is that moving the joystick will cause the map to pan. In development, using a real mouse, when the mouse pointer hits a screen boundary, MouseMove events are no longer dispatched in that direction. In a corner, all events cease. This is causing me problems with continuing to send messages to the application to continue panning. I am hoping the joystick will behave differently, but am also looking for any other suggestions. I have considered using a timer to send repeated increments (the back-end app only needs position deltas), but I haven't figured out how to stop that. As far as I can tell, there is no way to set the position of the system cursor. If I could reset the mouse x,y to some positive values when it approached an edge, that would work as well. Is there anyway I can get "deeper" into the mouse event? If I could get a generic "moving" event, that would also suffice. Any thoughts? Tracy Spratt

