Most would use ActionScript 3. The Flex Framework add a lot of overhead 
to a highly animated game. The controls weren't made for that type of 
genre of application.

You could use OS Flex but Flex Builder's built-in's will save you clicks 
in the long run and you just get things done out faster, which means 
gratification faster.

It all depends on the type of game you are developing whether vector or 
bitmap. Vectors can give you an advantage in portable file size and 
smooth scaling. Bitmaps can give you control as a static canvas but you 
pay the price in large file sizes. Code-wise, your graphics is wrapped 
by a container, you move the container. Code doesn't really care so much 
what's in the container.

You should also consider the growing libraries out there for 
actionscript like Papervision 3d and AS3 Data Structures For Game 
Developers.

You could also recycle your C/C++ expertise via Alchemy

http://labs.adobe.com/technologies/alchemy/

Alchemy In Action -> http://www.newgrounds.com/portal/view/470460


Thx,

-mL

mugathur wrote:
>  
>
> Hello. I am very new to both Flash and Flex. I've been programming 
> video games in C/C++ for a while now and thought I'd try something 
> faster to develop. So, I have a few questions, specifically geared 
> towards games development.
>
> Do games developers usually use Flex or just raw Flash?
>
> Is just using the Flex open source compiler viable or is purchasing 
> the Flex Builder pretty instrumental to effective use of the language?
>
> Is there a heavy preference between vector art or bitmap art in flash 
> development? Is the code significantly different between the two?
>
> I'm sure I'll have more questions, but I'll kick it off with these. 
> Thanks in advance.
>
> -moo
>
> 



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