The timeline is stopped at frame 2, just like it was at frame1 when we were 
waiting for frame2.

Where the timeline is, is mostly independent from the player's frames.  The 
player is "playing" frames at the frame rate (or as fast as possible if a frame 
takes longer than the frame rate).  Which frame it plays depends on which 
timeline frame is the current frame and whether it has been "played" or not.  
If the current frame has been "played" (meaning, it has already executed the 
framescripts for that timeline frame) the player is just dispatching enterFrame 
events and rendering any changes.

Alex Harui
Flex SDK Developer
Adobe Systems Inc.<http://www.adobe.com/>
Blog: http://blogs.adobe.com/aharui

From: [email protected] [mailto:[email protected]] On Behalf 
Of thelordsince1984
Sent: Tuesday, September 29, 2009 11:37 AM
To: [email protected]
Subject: [flexcoders] About Flex Life Cycle



A Flex swf application has two frames: the first one contains the 
SystemManager, the Preloader (and others things); the second one contains the 
framework and the application code.

When the app starts "Frame 1" loads the SystemManger tha stops the excution. 
Then when the app is finished loading, "Frame 2" starts.

So, when the application is running, is the "Frame 2" cycling over the app's 
life cycle?

thanks in advance

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