Is there a reason this wouldn't work?  I am using the scale as the main canvas 
can be scaled down.

var vx:Number = (tempNode.stage.mouseX / mainsprite.scaleX )- tempNode.x;
                        var vy:Number = (tempNode.stage.mouseY / 
mainsprite.scaleX) - tempNode.y;
                        tempNode.x += vx;
                        tempNode.y += vy;

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