TempNode isn't on the main the stage its down in about 6 containers.  I thought 
it was the same but the first way the mouse only traveled 50% of the distance 
to the mouse.



--- In [email protected], Paul Andrews <p...@...> wrote:
>
> flexaustin wrote:
> > Got it.
> >
> > var pt:Point = tempNode.localToGlobal( new Point ( 0, 0 ) );
> >                     var vx:Number = (tempNode.stage.mouseX) - pt.x;
> >                     var vy:Number = (tempNode.stage.mouseY) - pt.y;
> >                     tempNode.x += vx;
> >                     tempNode.y += vy;
> >
> >
> > Always put everything on the same playing field, the stage.
> >   
> Isn't that just the same as
> 
> tempNode.x = tempNode.stage.mouseX;
> tempNode.y = tempNode.stage.mouseY;
> 
> ?
> 
> Paul 
> 
> 
> >
> >
> > --- In [email protected], "flexaustin" <flexaustin@> wrote:
> >   
> >> Is there a reason this wouldn't work?  I am using the scale as the main 
> >> canvas can be scaled down.
> >>
> >> var vx:Number = (tempNode.stage.mouseX / mainsprite.scaleX )- tempNode.x;
> >>                    var vy:Number = (tempNode.stage.mouseY / 
> >> mainsprite.scaleX) - tempNode.y;
> >>                    tempNode.x += vx;
> >>                    tempNode.y += vy;
> >>
> >>     
> >
> >
> >
> >
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