I'm seeing similar results. We're taking great pains to reduce the memory footprint of our application. We're getting the memory requirement down slowly, but BitmapData is humongous!
After running a test case 7 times, and finding the loitering objects, we see the following (sorted by Memory usage): Class Package Instances Memory BitmapData flash.display 466(0.91%) 24820752(81.27%) Function 4275(8.37%) 1429405(4.68%) String 7768(15.21%) 582830(1.91%) Class 179(0.35%) 507919(1.66%) Object 7386(14.47%) 424292(1.39%) .... Over 81% of the memory is tied up in BitmapData. Doesn't this seem wrong? I've scoured the internet looking for information on this topic, but am coming up blank. My guess is that this BitmapData is internal snapshots of the UI that it might be using for transitions/effects/skins/etc. We skin our application using PNG assets. There are also two Image tags that get updated alternatively with output from a mapping application on the back-end. I'd really appreciate an explanation of what generates the BitmapData, and how to remove it from memory, as our application memory usage grown over time and eventually crashes the browser. Thanks, Geoff --- In [email protected], "cesarerocchi" <cesareroc...@...> wrote: > > Nobody?? > > --- In [email protected], "cesarerocchi" <cesarerocchi@> wrote: > > > > Hi, > > > > in profiling my application, when I visualize the loitering objects, my > > classes have an > impact > > of the 5% on memory usage. I think it is not much, but I see a huge impact > > of Class, > Function, > > Bitmapdata, Object, String. > > > > Are these classes generating memory leaks? > > > > -- > > Cesare Rocchi > > http:/spreadingfunkyness.com > > >

